Located just below the Master Sword region Located in the Village region, use one of the Owl Statue's clues to light the torches like clock hands representing 04:40 to reveal this fighter Located in the Village region, use the Owl Statue clues to light the torches like clock hands representing 12:10, and defeat Impa's spirit to reveal the path to her Located in the Lost Woods region, open the chest by the lake and interact again to find a secret path to the fighter Located at the end of the Lost Woods region, follow the Owl Statue clues and defeat Saria's spirit to reveal the path to him In the Gourmet Race Zone, on the Floating Islands Northwest of the Raging Volcano In the Magicant Land, North of the Great Canyon Near the peak of the Raging Volcano, Northeast of the Train Tracks In the Forest Hill Zone on the Alola IslandsĪt the top of the Waterfall Peak, Northeast of the Pac-Maze On the Alola Islands, requires the Lapras Spirit In the Jungle Japes Zone, East of the Pac-Maze Pac-Maze area, go through the teleporters to reach him Outer Space, north of the Frozen Mountain (Requires Slippy Toad Spirit)Īcross the Canyon after clearing the Temple of Light Temple of Light Zone, requires all three colored switches to be activated to lower barriers in the far northwest On the edge of Lumiose City, complete the Power Plant Zone to unlock his pathįrozen Mountain, North of Northwestern Town Inside the Power Plant Zone, located in the Poison Woods Metal Gear Base, south of Kongo Jungle, requires Hal Emmerich Spirit Inside the Molten Castle Dungeon, at the top of the Cliffside RapidsĬomplete World Tour Zone at airport between Great Plateau and Mushroom Platforms, required Kapp'n Spirit Mushroom Platforms - Marth's Path, requires Kammy Koopa's Spirit to cross the mushroomsĮdge of the Mushroom Platforms - Marth's PathĮastern Town, take the secret path from the Northwestern Town using Kapp'n (Wild World) Spirit *You can only choose one of these Fighters at the start - the others will be locked off until you complete a dungeon or backtrack around to them. For more detailed information, see our Adventure Mode - World of Light Walkthrough.įighter Locations - The Light Realm: Download the Image Here Fighter Any Fighter you unlock in other modes won't show up here - but those you unlock in the World of Light will show up back in other Smash Modes if you haven't found them already.īelow you'll find our list of the general areas in which to find fighters in the World of Light. Visit ZeldaDungeon.Unique to this mode - you only start with Kirby, and must unlock the rest of the cast including the other original 7 fighters, and each of the Mii Fighters. Simply put, the game made me believe I was fighting Zant, a Shine Sprite from Super Mario Sunshine, Krystal from Star Fox Adventures, Ryoma from Fire Emblem Fates, or any one of the spirits populating big baddie Galeem’s new world. Almost every battle feels lovingly crafted to suit the characteristics of the spirit you’re fighting - it goes a long way toward contextualizing what would otherwise be just a series of random CPU battles. Spanning roughly 30 hours, World of Light takes full advantage of the spirits system. Gone are the side-scrolling levels and the near-hour’s worth of pre-rendered cutscenes, and in its place is a massive hub world that serves as the host for hundreds of unique battles. As series creator Masahiro Sakurai himself said, there’s a much greater emphasis on gameplay and less of an emphasis on story this time around. Just as Brawl’sSubspace Emissary distinguished itself from Melee’s Adventure Mode, Ultimate’s World of Light puts its own spin on the single-player campaign. for Wii U and 3DS, Adventure Mode makes its grand comeback in Ultimate. Having been absent from Super Smash Bros.
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